02/11/2025

Flashpointing on Different Servers

One of the major reasons I've really been enjoying the current Galactic Season is that it's gotten me back into pugging. I've enjoyed doing group content in SWTOR with strangers for as long as I can remember, but over the last few years I've kind of fallen out of the habit on my home server Darth Malgus. I think it's mainly because I spend so much time on organising and running things with my guild that my "weekly group content quota" feels more than filled by the time that's all done.

On the other servers though, it's a different story. While most of my characters are guilded at this point, due to time zones I rarely find myself with an opportunity to join my guildies there for group content, so most of the time I'm at the mercy of random strangers who happen to be online at the same time as me. And it's been surprisingly fun!

Close-up of a Commando face-tanking Darth Malgus in the False Emperor flashpoint while her group mates are choked around her

What's been really interesting about the whole experience though is that doing at least one flashpoint per week on every server, one can really feel the different vibes. I briefly toyed with the idea of taking detailed notes and trying to come up with some sort of objective ranking but quickly discarded that notion, both because it would've been a lot of work but also because things like whether you had a nice group or why you may have liked one pug more than another are really hard to objectively quantify. I decided it was fine to limit myself to subjective observations and let people make their own judgements about that.

To begin with, I'll say that the differences between the servers are actually not dramatic in my opinion. It's not like you'll always have good runs on one server and bad ones on another. So far this season, every single flashpoint I got into was completed successfully, with the exception of a master mode Ruins of Nul where we called it quits on Regnant. However, that particular boss is very tough, we'd given it several decent tries, and it just didn't look like we were getting even close to succeeding. Everyone was very polite about collectively admitting defeat at that point.

I also haven't seen a single hostile vote-kick initiated anywhere, which was interesting to me compared to World of Warcraft, where people will boot you for the most frivolous of reasons. In my SWTOR flashpoints this season, I once initiated a kick for someone who'd been disconnected for a while when we couldn't proceed any further at a checkpoint that required everyone in the group to be present and click, and in another run an individual who'd been kind of toxic themselves actively begged to be kicked to get away from the rest of the group. But that was entirely it.

That's not to say that all players in my flashpoints have been perfect angels, but if there's conflict, people would seemingly rather have a verbal fight about it than simply try to give their opponent the boot, which I find interesting. I could imagine that some might prefer being quietly removed over being insulted in what's supposed to be just a game, but personally I kind of appreciate that this shows that even when things get heated, SWTOR players have an unspoken attitude of "we're in this together, so let's all just get to the end, OK?" where they don't want to deprive someone else of their flashpoint credit even if they find the other person annoying.

Generally, most of my runs have been what I'd call pleasant and quiet: not much conversation and we just get on with things without too much friction. Usually at least one person will aim for every possible shortcut there is, but at the same time nobody bats an eyelid if someone fails to be sneaky and pulls an extra group - you just help to clean up and get on with it.

So that's what's been the same on all servers. Now let's talk about those subtle differences I mentioned:

I feel like on Leviathan and Tulak Hord, you can really tell that these are smaller communities as everything's just a little bit more friendly and relaxed. People are a bit more chatty than average, with everyone always saying hi and bye at the start and end of a run and actually pausing to discuss tactics if there are any questions or hiccups. I wouldn't say these chats are necessarily "nicer" than on other servers (the chattiness can also include rudeness or complaints) but there is a clear acknowledgement of the other players being there and attempts at communication.

You'll run into people with a range of skills, from the one who's never done the instance before to the experienced raider, with most probably sitting somewhere in-between. These servers are small but still healthy communities, where you'll learn to recognise the names of some of the bigger guilds after a while.

This is somewhat of a contrast to Star Forge, whose mega server status has only been increasing over the past couple of years, as people from smaller servers with an interest in high-end or queued content are increasingly transferring off the smaller servers in order to have a larger pool of players to work with and shorter queues. As a result of that, I feel like Star Forge is the server where you have the highest chance of having one or more super efficiency-obsessed players in your group who set a stiff pace because they're already planning their next activity afterwards and don't want to spend a second more inside this flashpoint than they have to. If there's some new degenerate trash skip, you'll probably learn it here. (Me in D7: What's this guy doing, running right through so many groups at once? Wait what, if we just stand here and wait, everything evades? WTF.)

I think this creates an interesting conundrum because in general we'd like to guide new players towards a server that's busy and where queues are popping, but I can't help but get the impression that at least as far as flashpoints are concerned, almost any other server is probably a more welcoming environment for someone's first run, as people are going at least marginally more slowly, so that chances of the newbie just being left behind and panicking over where everyone went are at least somewhat reduced.

To clarify though, I'm not claiming that Star Forge players are unfriendly or anything. I haven't seen that particular situation arise myself, but I imagine most would probably be perfectly fine with slowing down a bit if someone said that they're new and need a bit of help. It's just that the default assumption in group content seems to be that if you're on Star Forge, you're here because you're a veteran player who wants to maximise your efficiency in terms of play time, more so than anywhere else at least.

This is particularly striking when compared to Satele Shan, the other and now smaller US server. Am I saying that everything there is super slow? Not at all, SS players can also be in a hurry, but what has stood out to me there is how much personality players display in my runs there. Both my best and worst runs of the season (so far) have been on Satele Shan.

The worst was a run where one guy was always rushing ahead and ignoring that the rest of the group was still fighting things, while another player who was queued as tank was pulling things willy-nilly without actually tanking them. These two people could hardly have been more at odds with each other, they fought about it, and me and the remaining dps were awkwardly caught in the middle.

The good runs on the other hand were ones where people were chatting happily, asking to do the bonus boss and just generally goofing off in a way that's just such a contrast to the more business-like, in-and-out approach that I usually encounter on Star Forge (and many other servers). It's like everyone who wants a fast and easy ride has transferred off and what's left of the population has a much higher density of absolute maniacs (both good and bad).

Finally, we have Shae Vizla, the Oceanic server where queued content mostly died about three months after its release. The current and previous Galactic Season have been good at creating groups for the featured content at least, but I've got to admit the experience always feels a bit sad to me, because my impression is that you basically get only two kinds of people in these runs: complete newbies who decided to queue up for something for the first time, and seasoned veterans who are only here for Galactic Seasons (and are usually in one of three guilds). 

I'm being a bit hyperbolic of course, but it does feel markedly different from the vibes on Leviathan and Tulak Hord, where you still have this healthy mix of different player types. On Shae Vizla, the newbies presumably don't talk because they're unsure of what's going on, and the veterans don't talk because they're like Star Forge rushers on crack - gotta quickly finish this flashpoint here so I can do it five more times on the other servers!

I'm curious whether others who've done group content on more than one server have had similar experiences or see the situation completely differently. Even if you play on only one server, do you think my characterisation of the flashpoint-playing population matches up with your own experiences there?