tag:blogger.com,1999:blog-1538233114133115363.post7694080744536524487..comments2024-03-26T20:47:12.919+00:00Comments on Going Commando | A SWTOR Fan Blog: We Failed to Kill Some BossesShintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-1538233114133115363.post-72970573735472292662020-09-16T00:46:17.119+01:002020-09-16T00:46:17.119+01:00Hey Merlyn, thanks for commenting!
We are aware o...Hey Merlyn, thanks for commenting!<br /><br />We are aware of the basic strat for the Ancient Threat; it just wasn't working for us as people kept dying to the ongoing AoE. It may well be that there was also something else that we were missing, but everything you mention in this comment was accounted for. Would be quite nice to see a post 6.0 kill vid; it might help with pinpointing just what we did wrong!Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-74672926277783177292020-09-15T21:23:01.758+01:002020-09-15T21:23:01.758+01:00Hi Shintar, longtime fan of your blog! I saw you ...Hi Shintar, longtime fan of your blog! I saw you found one of my kill videos on Youtube, which was really cool!<br /><br />I've also killed Hateful Entity in 6.0 and 100% agree with your comment that bringing multiple PTs is pretty much a requirement to have sufficient uptime on Sonic Rebounders to not insta-die. Also, if your tanks haven't run Hateful before or in a while the kiting is weird because you actually want them to run into the group in between dropping voids for the pull-in (otherwise folks get pulled into lightning).<br /><br />As for Ancient Threat, it is definitely killable in 6.0. The key is tanking and cleansing. What my video tried to show was how the tanks need to go FAR away (>60m) for a cleanse to avoid silencing everyone else. We chose the hill on the far right with a healer dedicated to cleansing. We also gear up for healers and for a 24m group we bring at least 6.<br /><br />Another thing that isn't always evident is that red circles go out either to folks within close range of the boss or randomly. So depending on group comp, it's a good idea to keep a few mobile folks close to the boss to control red circles and keep them out of the ranged/healers.<br /><br />Lastly, we usually tell DPS to not do anything until the first tank swap (around 15s or so) to ensure the tank has threat. Any one pulling threat off the tank is a likely wipe due to raid-wide silencing.<br /><br />I'll see if I can track down a decent 6.0 kill video to upload - my guild has done Ancient Threat at least once and maybe twice since 6.0 launched. It's always messy and guildship summons help also but doable. I also highly recommend having a practice run with just 4 tanks and 4 healers to practice the kiting and cleansing.Merlynnoreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-23130486994688590212020-09-05T23:11:13.683+01:002020-09-05T23:11:13.683+01:00It was certainly... an adventure. Ending an evenin...It was certainly... an adventure. Ending an evening with a load of repair bills and without having killed anything can be demotivating, but I prefer to focus on remembering the funny moments (and there <i>was</i> a good amount of laughter).<br /><br />I have no doubt that we'd have an easier time with the Ancient Threat with a smaller group, but we have so many people who want the achievement that it would be weird to exclude them all, and I think most of us also find the prospect of taking almost an hour to kill a boss in a small group pretty damn boring.Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-8995101329521036052020-09-05T08:36:47.891+01:002020-09-05T08:36:47.891+01:00I looked at the date and thought you posted this i...I looked at the date and thought you posted this in February, then looked at the post below....month 30, day 8....OH WAIT! Thinking in American, haha.<br /><br />That little confusion aside, it's cool to see people are still trying stuff like this. I actually was browsing through reddit a few days ago and saw a post I'd made three years ago asking about the ancient threat - we did try it as a guild then, but wiped at probably 95%ish. If I were on an EU server, I'd ask to join a run of yours sometime, but I suppose I'll have to do the legwork to see if people here on Satele Shan are interested in an Ancient Threat run (that deco looks amazing!)fmmmleehttps://www.blogger.com/profile/16363119146445891104noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-92147350232979430542020-09-05T00:36:29.770+01:002020-09-05T00:36:29.770+01:00I don't wanna laugh at your pain, but this sou...I don't wanna laugh at your pain, but this sounds pretty hilarious! <br />As for the short-stacking idea -- might be worth it. I've been doing a lot of 16m modes in small groups and a lot of the time it works better than expected. Last night, for example, we had 6 people in TC SM (and we got it down t 15% with 5!), and we did most of snv 16m with 6 people (Couldn't quite meet the dps check on styrax, so we brought more in). In some cases, say, 16M Bestia with 5, the mechanics DON'T slow down at all so it becomes almost impossible to dps fast enough; but sometimes it makes it easier to deal with a mechanic that can kill all :)Dianahttps://www.blogger.com/profile/06229576432809303001noreply@blogger.com