tag:blogger.com,1999:blog-1538233114133115363.post499163065705392895..comments2024-03-26T20:47:12.919+00:00Comments on Going Commando | A SWTOR Fan Blog: Developer Appreciation Week: How Work Has Made Me More Understanding of MMO DevsShintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-1538233114133115363.post-49783672661510043082017-04-13T10:16:52.246+01:002017-04-13T10:16:52.246+01:00Managing a website is a lot of work, I handled the...Managing a website is a lot of work, I handled the webdesign of a Skyrim fansite for two years and there was always something to do. You can't just leave it there forever.Armathyxhttps://www.blogger.com/profile/12605672751498969775noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-58301001580407696422017-04-09T20:34:44.115+01:002017-04-09T20:34:44.115+01:00Something I harp on constantly on the forums, that...Something I harp on constantly on the forums, that obvious is different from economically fixableIan Argenthttps://www.blogger.com/profile/03704336044732061128noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-8780374997156862492017-04-06T20:59:00.274+01:002017-04-06T20:59:00.274+01:00Increased life experience in general is indeed gre...Increased life experience in general is indeed great for developing empathy. But I really hadn't realised how messy IT was until I sat next to them!Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-87365337387230464222017-04-06T17:56:45.800+01:002017-04-06T17:56:45.800+01:00A really great article, Shin. I guess as we grow u...A really great article, Shin. I guess as we grow up and experience how businesses work ourselves we get more understanding for why things go as they go in practice rather than how we'd expect them to be in theory. Which is why young people tend to more strongly condemn faults in games, I suspect.<br /><br />You did a great job illustrating how those processes actually go!Ravanelhttps://www.blogger.com/profile/03447777640056476366noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-81501195869715086012017-04-06T08:15:55.000+01:002017-04-06T08:15:55.000+01:00Agreed. An interesting read/angle.Agreed. An interesting read/angle.Muhammad Haneef Azmehttps://www.blogger.com/profile/10442044052206160640noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-13718110414960782352017-04-06T07:04:15.296+01:002017-04-06T07:04:15.296+01:00As a gamedev myself, this post is filled with so m...As a gamedev myself, this post is filled with so much truth and insight into the process.<br /><br />"And I'd like to imagine that somewhere at Bioware, someone is also aware of that bug and wishes they had time to fix it"<br />~ This is so, so, so true. I can almost guarantee that there are many bugs that ARE on a developer's radar, but they couldn't fix because risk, time, etc. You have to ship eventually; there's no waiting for perfect. But I can also guarantee the devs hate shipping bugs and are probably harsher on themselves than many on the internet are about that sort of thing.Talarianhttps://www.blogger.com/profile/17684944568000522986noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-26650374561205291072017-04-06T06:17:05.814+01:002017-04-06T06:17:05.814+01:00I really enjoyed this post, Shin. Everyone who has...I really enjoyed this post, Shin. Everyone who has to wrestle with a retail system will now think of Bioware. Okay, I will, but it's also truth.Redbeardhttps://www.blogger.com/profile/05306063084983025771noreply@blogger.com