tag:blogger.com,1999:blog-1538233114133115363.post2552859021588135375..comments2024-03-26T20:47:12.919+00:00Comments on Going Commando | A SWTOR Fan Blog: Day 10: DeathShintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1538233114133115363.post-16440020562308415032015-05-03T21:07:09.179+01:002015-05-03T21:07:09.179+01:00Hmmmm...I'll have to test, maybe they changed ...Hmmmm...I'll have to test, maybe they changed that? Or it was always just one of the great "urban myths" of TOR. (Like all proper urban myths, it's been around forever :))<br /><br />I think repair costs are fundamentally based on the tier of gear --IME, dying in 172/178 levelling blues is much cheaper than going "splat" in ilvl 192+ purples-- but I do wonder what, if any, other variables are involved.<br /><br />Now you got me all curious --off to arrange creative deaths in-game :)DualBlastersGuyhttp://shmoozezone.com/Midianlordnoreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-7367798162537251082015-05-03T17:59:01.583+01:002015-05-03T17:59:01.583+01:00You know, I had heard that thing about the repair ...You know, I had heard that thing about the repair bills before but didn't really believe it... so I conducted a quick experiment just now: First I allowed mobs on Makeb to kill my trooper three times; then I /stucked myself to death three times.<br /><br />The repair bill from the mob deaths was 18,605 credits, and the repair bill from stucking was 18,401. So I think it's actually the same in terms of cost for dying, it's just that damage taken before dying adds to the costs. (When I /stucked, I wasn't in combat for long enough to get hit more than once or twice.) :)Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-84900141036455936892015-05-03T01:14:23.754+01:002015-05-03T01:14:23.754+01:00Maybe it's because I'm now aged 41 with re...Maybe it's because I'm now aged 41 with reflexes to match, but:<br /><br />If I'm not mistaken, a combat-death from "stuck'ing it out" carries lower repair-bills than actually getting urp-sploded, so that Sorc-barrier has given me the opportunity to save some money from time to time.<br /><br />I still like it on my Mercs, though. Dual-blastering (that's a verb, because I say so) to the end, it may be expensive but going out with <i>style</i> is worth it :)DualBlastersGuyhttp://shmoozezone.com/Midianlordnoreply@blogger.com