14/06/2025

Dread Master Shintar

I have a somewhat strange relationship with operations in SWTOR at this point. I think most raiders would posit that for them, raiding is about some sort of progression: seeing the content, beating the challenge, getting the gear... and once you've hit your goal, you move on.

SWTOR doesn't really support that kind of attitude towards raiding anymore, or at least not if you're a long-term player. If you're coming to the game completely fresh, there's plenty to do and many encounters to work your way through, thanks to scaling keeping all the old content relevant, but new operations come out way too infrequently to keep existing players busy for very long.

I sometimes find myself wondering why I'm still so focused on that part of the game after more than a decade to be honest. I've seen all there is to see, many times, and while my skill at the game has improved over the years from sheer repetition, if I haven't been able to beat a higher-difficulty encounter that's been in the game for over a decade at this point, I'm not holding my breath that it's still going to happen.

I guess it's just a habit, a way of hanging out a few times a week, and the fact that Mr Commando and I do it together has led to a sort of feedback loop where we keep each other going even if one person's interest flags at some point.

That said, there's been turnover in the people we raid with over the years, and every now and then we'll get some fresh faces who haven't yet seen it all and who'll be excited to tackle this or that operation for the first time, and I'll be like "sure", because what else am I going to suggest?

In line with that we cleared Dread Palace master mode again a couple of months ago, and it actually went so quickly and smoothly (considering that some people had never done it before), that I found myself daring to hope for some personal progression for the first time in a while, because I'd never gotten the achievement for the timed run, which requires you to clear the instance within an hour.

Everyone was game for working on it, so we kept going back every week, just to get better at the fights and progress that little bit more quickly, with fewer wipes along the way. Progression was far from smooth, as some nights would see us one-shot the first four bosses in a timely manner just to keep failing on the final Council fight, while on others, we would mess up repeatedly at the very beginning and then never even finish the instance.

However, improvement did happen, and this Wednesday we finally got there. We were actually off to a very bad start at first and wiped twice on the very first encounter. We'd learned early on that whenever this happened, it was possible and indeed recommended to just reset the entire instance and try again from the beginning, but it still didn't seem to bode well for the rest of the evening. However, it turned out that the third try was the charm, and we then proceeded to one-shot every boss after that, including the Dread Council themselves.

Embarrassingly for me, I died a few seconds before the end because I got into healer tunnel-vision mode, focusing so hard on keeping someone else alive that I missed my own health getting dangerously low - oops. Fortunately we'd basically won at this point so it wasn't a big deal; it just made my "victory" screenshot look a bit awkward.

The Dread Master achievement pops up at the end of the Dread Council fight in master mode Dread Palace. I am dead, while the rest of my group is alive.

A guildie also recorded the whole run and uploaded it to YouTube if you're curious, though he failed to record his own voice so some bits of conversation may sound like non-sequiturs without the inclusion of his comments.

Anyway, it was just nice to have one of those little success stories to share, as they've become more and more rare for me at this point.

11 comments :

  1. Congratulations! Dread Master is a great title both on its own and because it also comes from one SWTOR's best operations.

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    1. I've got to admit I didn't used to be that fond of the two Dread operations... I just found them too dreary. However, this exercise has really given me a newfound appreciation for DP in particular. The Dread Master's endless quips about insanity and taunts about how much we suck (every time you wipe) worked surprisingly well to keep our spirits up despite the repetition.

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    2. That and it's surprisingly well tuned. Calphy can be challenging and the last fight is obviously more complex than the rest, but neither of them makes you hard-run into a wall in terms of difficulty the way several other operations bosses do at random points.

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  2. "...as some nights would see us one-shot the first four bosses in a timely manner just to keep failing on the final Council fight" -

    It sounds all too familiar 😄 I still vividly remember my team trying to beat the timer a few years back, and there were two scenarios: we'd breeze through the four bosses and wipe helplessly on dread masters, or we'd wipe in the most stupid ways on Calphy or someone else for an hour, miss the timer and then one shot the masters.

    Congrats!

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    1. Calphayus was definitely a prime candidate for getting stuck, but at least he makes some sense as it's a long fight with several points where a single person's mistake will force a wipe. The nights when people just randomly couldn't handle adds on Bestia all of a sudden or kept mucking up positioning on Tyrans over and over were worse. 😂

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  3. Congratulations! :)

    Those are the achievements that leave lasting memories. It's such a blast when everything aligns and you can finally knock them out. Are going to wear Dread Master as a title, if only for a while?

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    1. Yes, I am! It doesn't really suit my character, but I'm too happy to not show it off for at least a little while. ^^

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  4. Congrats!

    I remember running that operation a couple of times, but that was so long ago that there wasn't even something called master mode in the game (there were only Story Mode, Hard Mode and Nightmare Mode, if I remember corerectly).

    What I do know for certain is that we didn't beat the final boss.

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    1. Master mode is just another name for nightmare mode. Someone decided to rename the difficulty settings in game ten years ago, but it never fully caught on, so that you'll still see people using both terms (but it's the same thing).

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  5. Gratz on completing Dread Palace Nim^^

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