tag:blogger.com,1999:blog-1538233114133115363.post9112781064162389585..comments2024-03-16T23:50:21.392+00:00Comments on Going Commando | A SWTOR Fan Blog: AFK in PvPShintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-1538233114133115363.post-66442978217700686172017-07-28T21:23:21.681+01:002017-07-28T21:23:21.681+01:00People badmouthing their own team are always annoy...People badmouthing their own team are always annoying, but I've seen plenty of that without people actually going AFK.<br /><br />I agree about ragequitters getting replaced often turning a match around though! Funny how it wasn't everyone else dragging the team down...Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-40141423106063575622017-07-28T20:33:53.864+01:002017-07-28T20:33:53.864+01:00The issue I have on my server is that there are a ...The issue I have on my server is that there are a few players that come into a match see who is on their team and decide if they want to try or not. They just type in Ops chat or general calling everyone else on their team a bad player because we are losing the match. Some matches our team is way out gunned but some of the match if the salty player would actually try our team could actually have a chance to win.<br /> One player who mains a stealth class will attempt to take the "other teams" node in Civil War or Ancient Hypergates if they are unsuccessful at stealth capping the node will stay stealth Ed the whole time complaining that the rest of the team is horrible. <br /><br />It has actually turned me off from PvP because they wind up on my team in about 50 percent of the matches during prime time.<br /><br />The best is when someone rage quits and leaves when the match is going poorly, then gets replaced and we wind up winning. I'll Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-17595141392792238442017-07-08T15:55:09.701+01:002017-07-08T15:55:09.701+01:00Given the amount of people on the forums bragging ...Given the amount of people on the forums bragging that they AFK PvP to get 4X/Pierce/whatever shiny, I'm surprised it isn't more of a problem, actually.<br /><br />Goes to show the forums are an anomalous subset of the population of players.Ian Argenthttps://www.blogger.com/profile/03704336044732061128noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-5337803377751568492017-07-02T10:45:36.264+01:002017-07-02T10:45:36.264+01:00I actually realised pretty damn quickly that somet...I actually realised pretty damn quickly that something was wrong and I wasn't getting the defensive points; I just wasn't keen to move away whilst I "couldn't afford to", hence why I deliberately waited until near the end of the match to correct the issue.<br /><br />But, hey, as I say I haven't seen it since, and I hope I won't again. :PCalphyhttps://www.blogger.com/profile/15809660484854758097noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-36929748236065331062017-07-02T10:00:17.296+01:002017-07-02T10:00:17.296+01:00But since you're not really AFK, you could ste...But since you're not really AFK, you could step just a little closer for a minute and be fine again?Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-65084305491581091812017-07-02T09:48:07.474+01:002017-07-02T09:48:07.474+01:00"Hiding around the back? Too far away, no obj..."Hiding around the back? Too far away, no objective points, flagged."<br /><br />With some of my classes i like to stand far away from the node, when i'm guarding. Just to prevent being sap-capped. I don't earn defender-medals, but i make sure, that they can't cap the node. I would be flagged as passive, when no attacker comes by.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-40349759807319989112017-07-02T09:19:28.370+01:002017-07-02T09:19:28.370+01:00But again, the GSF system doesn't kick (as far...But again, the GSF system doesn't kick (as far as I'm aware), it just flags you and tells you about it, so you would in fact have realised sooner that something was wrong.Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-72844116592710799312017-07-02T09:13:09.273+01:002017-07-02T09:13:09.273+01:00Good point; I keep forgetting about the distance a...Good point; I keep forgetting about the distance aspect for points even while guarding myself. <br /><br />That aspect in itself can be annoying and glitchy, since one time on Vhi in Novare Coast I was too far away from the point, so I moved closer. Unfortunately, even though I was right within the turret the game still thought for some reason that I was too far away, so I never actually got defensive points until towards the end when I ran back towards the Spawn:West entrance and back again, at which point the glitch disappeared.<br /><br />Had this system been implemented I would have been kicked whilst being in the correct position. It seems to be a very rare glitch because I haven't seen it since (but then now I only 'flirt' with standing too far away in CW and AH for a better vangage point).Calphyhttps://www.blogger.com/profile/15809660484854758097noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-66112027637257171692017-07-02T08:45:40.535+01:002017-07-02T08:45:40.535+01:00My point is that you can't ever fully prevent ...My point is that you can't ever fully prevent someone from even trying their luck going AFK, but a GSF-like system would quickly take care of them even in this situation.<br /><br />Hiding around the back? Too far away, no objective points, flagged.<br /><br />AFKing next to the turret and losing it? Either they get killed by the attacker and have to respawn and find somewhere else to be, or they stay in stealth and stop getting objective points, which once again leads to a flag after a while.Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-58915417183364728172017-07-02T00:19:20.341+01:002017-07-02T00:19:20.341+01:00Believe me when I say the iteration I posted was t...Believe me when I say the iteration I posted was the <i>least</i> confusing I could make it seem. Curse my inability to say what I mean in a concise and comprehendable manner! :P<br /><br />What I think I was getting at with the standing-around point is:<br /><br />Because of the places to stand where you are rarely ever seen, such as behind the turret or the big bulk of the pylon, which nobody ever really tries to use as a stealthy-access point to the turret because there are no flanking paths to really allow it, anyone hiding AFK behind either of these locations is unlikely to be discovered by an enemy unless fighting moves around the back, such as in Hypergates due to the medpac at the back. <br /><br />Additionally, you don't even need to be all that elaborate in your hiding to entice people over. Simply hiding down the stairs to the side is enough to make people try their hand, so the AFKer could just do that as well. Cue laughter from the opposition when they realise. <br /><br />To be honest, if I were designated to attack a point and I just saw somebody standing completely still (Gunslingers/Snipers notwithstanding) at it and not reacting in any way to my approach, I wouldn't be deterred; I'd try my luck, even if it turned out to be an elaborate trap involving a stealther. I'd definitely be more wary of a point whose defender wasn't immediately visible, even if this is because an AFKer is hiding away from any potential action. <br /><br />Then again that could just be me. Calphyhttps://www.blogger.com/profile/15809660484854758097noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-78071265602507514712017-07-01T23:44:14.524+01:002017-07-01T23:44:14.524+01:00Maybe it's because it's late, but most of ...Maybe it's because it's late, but most of that made no sense to me. XD<br /><br />Obviously movement shouldn't be a major deciding factor; it's not in GSF either.<br /><br />If an AFKer were to cap a node and then lose it due to AFKing, to the rest of the team, this would be functionally indistinguishable from a simply poor player looking the wrong way or getting sap-capped, so I wouldn't have an issue with them not getting flagged. We can't see what's going on behind the computer, but if they actually stood there and made the place look guarded to deter attackers that's already <i>something</i>.<br /><br />If someone decides to quit the match instead of continuing to AFK, that's also simply a win for the team.Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-85899057527702897012017-07-01T22:26:37.112+01:002017-07-01T22:26:37.112+01:00Trouble is, a lot of ways of theoretically automat...Trouble is, a lot of ways of theoretically automatically 'logging' the player's status such that they aren't labelled as AFK in Ground PvP will still be abusable and not really fix all that much. <br /><br />For example, if earning the regular pockets of 500 Defender points was enough to prevent the player from being flagged, then, even though you're right in that it should deter it, you'd have quite a few matches where one person goes to the node simply to cap it and thereafter go AFK. If they come under fire by an attacking force, there's sadly nothing to stop them quitting to go to a different match and try it all over again. Cue much raging as Grass/West falls because, as the rest of the team sees; "nbdy went to it, you buncha n00bs my grandma cld play betta than you all!!1!"<br /><br />Conversely, if they make it so that you need to move frequently so as to prevent them from alt-tabbing then this screws over Gunslingers and Snipers who practically need to stay in-cover at all times due to the Spotter buff. I can just imagine a situation where a Gunslinger moves to prove his presence and in doing so is jumped quickly afterwards by a stealther he or she may otherwise have been able to detect. <br /><br />On the plus-side - though this 'plus' is very easily countered, as outlined below - if the AFKer in question stays in-place, are alt-tabbed, and are unable to prevent a capping then not only will they no longer gain Defender points and thus be legible to be flagged to be kicked, but people will also realise far more easily that the player was AFK and be more prepared to do something about it (i.e. the kick option). <br /><br />That's very much an after-the-fact notification, of course, so definitely not ideal to begin with. Additionally, I don't think it will be that effective, since I've never seen anyone be kicked for failing to defend a node even when they were fighting to the best of their ability to keep it, so I doubt I'd see people initiate a vote for the AFK player either, sadly.<br /><br />It's unfortunate that it is so clunky but there aren't that many functional alternatives which I can see which aren't in any way abusable. I imagine that a big change will catch several of these people off-guard at first but they'll most likely adapt quickly and the problem will reign on and on. <br /><br /><br />One thing which perhaps *would* be interesting is some form of punishment system for leaving a Warzone early, such as being locked out of queuing for ten-fifteen minutes. However, even this isn't ideal because it would probably impact people who disconnect from the game altogether rather than be kicked out due to AFKness. <br /><br /><br />It's an absolute mess, that's for certain. I'd quite like it if they fixed it somehow, but I honestly don't think it will be at all easy. Calphyhttps://www.blogger.com/profile/15809660484854758097noreply@blogger.com