tag:blogger.com,1999:blog-1538233114133115363.post5459562802367190336..comments2024-03-26T20:47:12.919+00:00Comments on Going Commando | A SWTOR Fan Blog: Neverwinter: Second ImpressionsShintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-1538233114133115363.post-75075420886854150102014-06-07T11:44:04.925+01:002014-06-07T11:44:04.925+01:00Aside from the lack of variety, I've been very...Aside from the lack of variety, I've been very happy with the looks of my armour. These guys know how to let ladies look seriously armoured. Every now and then you'll get an odd dungeon drop that doesn't go with anything, like a pirate hat from the pirate king, or a wolf pelt from a werewolf boss, but that is at least in line with the whole D&D thing of bosses dropping things that they were actually wearing/using.Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-8990610621591284982014-06-07T01:34:41.124+01:002014-06-07T01:34:41.124+01:00I have to admit I seriously love the Neverwinter a...I have to admit I seriously love the Neverwinter armor I've seen. That's a dev team that actually gets it.<br /><br />And if anyone thinks that you can't combine sexy and functional, I think your cleric should be exhibit A. I have to admit my own Cleric --hey, it's D&D and I play Clerics-- isn't so much sexy, but that's because I made him to be a bearded red head. (Unfortunately, they didn't have the right beard for him, so he's somewhere between my own beard and that duck dynasty size of beard.)<br />Redbeardhttps://www.blogger.com/profile/05306063084983025771noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-18854285676087895352014-06-03T19:50:28.610+01:002014-06-03T19:50:28.610+01:00The animations are funny sometimes, but just like ...The animations are funny sometimes, but just like the terrible voice-acting on certain NPCs, I find it more amusing than off-putting. And it's definitely not a very world-ly game, what with the loading screens for every building and the small zones. But in my opinion it works as what it is. Pet tank and I agreed that it feels a bit like a hybrid between something like Diablo and a regular MMO.Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-66765372170203125782014-06-02T21:54:23.626+01:002014-06-02T21:54:23.626+01:00I really wanted to like Neverwinter, and I even go...I really wanted to like Neverwinter, and I even got a character to 60, but it just never felt like that great of a game to me. The animations always seemed a bit off. The quests were extremely humdrum. The character growth had very little interesting choice. It feels like a bunch of disconnected adventure zones, and not a world your character inhabits. Which some people prefer, but me, I like a sense of world.The Guilty Partyhttps://www.blogger.com/profile/05113955236856777152noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-30462010826698825122014-06-02T13:45:45.807+01:002014-06-02T13:45:45.807+01:00I can believe that you've encountered issues w...I can believe that you've encountered issues with your group in SWTOR - few people bother to do soloable missions in a group of three or four, so I reckon that a lot of issues with that setup go unreported for a long time.<br /><br />Maybe it's a side effect of being so much more familiar with the game, but I find the bugs I encounter in SWTOR to be a lot more predictable. The stuff I've seen in Neverwinter so far has just been incredibly... random. Like the one time we queued for a skirmish and it put us in a group with a disconnected player who couldn't be removed from the group, and the skirmish event couldn't be started because the lever required to do so was unclickable. When we left and re-queued a bit later, we were put right back into the same scenario. And one evening my pet tank got disconnected and when he tried to log back in he kept being put into an "empty" world with no other players or monsters in it. We eventually had to give up for that evening since no amount of relogging seemed to fix it. I thought for only a couple of days of playing that was some impressive stuff!Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-41328681777919537222014-06-02T13:38:43.620+01:002014-06-02T13:38:43.620+01:00I think what gives me the most trouble in regards ...I think what gives me the most trouble in regards to dodging things in Neverwinter is that while most of your abilities are officially instant, they root you in place while your character goes through the casting animation, which makes it hard for me to judge when I can move and when I can't. Most of the time I find that using the dodge move is the only way to safely escape from a red circle... just to find that now an add has placed one right on the spot I just dodged into, and I have no stamina left to escape from <i>that</i>. I just makes me feel cheated, lol.Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-78772640972170062462014-06-02T12:51:31.552+01:002014-06-02T12:51:31.552+01:00I should also have added that I agree that SWTOR&#...I should also have added that I agree that SWTOR's engine is generally solider and feels more polished. That said we've encountered just as many bugged missions in SWTOR as we have in Neverwinter, we only play SWTOR as a trio and that seems to be more problematic than it ever was when I leveled my solo sage character I'll admit. <br /><br />However Neverwinter's engine is a ton 'lighter', it loads so much quicker both to get into the game and to transition between areas (I'd say both games use a similar amount of instancing). <br /><br />The conversation system in SWTOR remains the stand-out winner though, we're not interested in serious endgame in any MMO. But the interactive element of conversations for small-group play in SWTOR is pretty hard to beat.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-41547383011212675022014-06-02T12:47:00.121+01:002014-06-02T12:47:00.121+01:00My guild has some pretty hardcore DC players and t...My guild has some pretty hardcore DC players and they're advice is always to relearn healing from scratch. It's very different from WoW/EQ2/SWTOR etc, though at least it's possible unlike in GW2 ;-)<br /><br />The most efficient and powerful heals are the area heals, the single target heal never scales that well and while good for duo sessions is generally a waste of cooldowns if you're in a larger group (dungeon/skirmish). <br /><br />I love the sunburst aoe damage/heal - actually most 'heals' in Neverwinter do some holy damage to opponents as well. That's something to bear in mind as you can easily grab a lot of aggro if you fire of several encounters in a row. The support aspect of the cleric class is very important as well as there are several powers, and several talents, that expand on the "buff your allies" utility of your abilities. There are some nice damage shields as well including one of the dailies. <br /><br />I guess it's a matter of practice and experience regarding the difficulty of bosses and other content. We generally find ourselves doing well in Neverwinter, yet had problems with a leveling dungeon in SWTOR because we play that so infrequently. The dodging requirement of Neverwinter's action combat can be a problem if you're not used to it, there's a lot more stuff on the floor to avoid - but then I find it better telegraphed than the more occasional effects in SWTOR boss fights (the gunk from the burrower matriarch wasn't showing on some sloped areas when we fought her). I also really miss having a proper dodge skill in MMOs that lack them, not sure why. I don't want combat to be GW2's bunny-hopping madness but in WoW or SWTOR I tend to move a lot more than necessary as I'm kind of used to moving in combat now... Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-18964523780964785892014-06-02T12:08:37.915+01:002014-06-02T12:08:37.915+01:00Yeah, I found both of those tips as well and they ...Yeah, I found both of those tips as well and they do help. :) Sadly, the Ctrl thing still doesn't prevent you from losing your target when the targeted person runs behind another party member.Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-55630465635869590892014-06-02T10:28:02.630+01:002014-06-02T10:28:02.630+01:00I was talking to Mish about my healing issues the ...I was talking to Mish about my healing issues the other day. Browsing through forums, I have discovered that holding ctrl when targeting someone locks you on them no matter how much they run around.<br /><br />Plus, I have adjusted my HUD settings so that now I get health bar of every party member over their head permanently. Makes it easier to track where the person in need of a heal wanders.<br /><br />Hope it helps :-)<br /><br />Cleric ftw!Anonymoushttps://www.blogger.com/profile/11478443829031036506noreply@blogger.com