tag:blogger.com,1999:blog-1538233114133115363.post3459877450287243315..comments2024-03-26T20:47:12.919+00:00Comments on Going Commando | A SWTOR Fan Blog: "But why is this dark side? This shouldn't be dark side!"Shintarhttp://www.blogger.com/profile/16758343475446510635noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-1538233114133115363.post-2037041533465563042012-07-04T12:44:34.738+01:002012-07-04T12:44:34.738+01:00alright to end all of this! this game is based off...alright to end all of this! this game is based off of star wars. alignment is very important in the game and that is why it is in there. all throughout star wars lore there is fallen jedi redeemed sith and greys. thats that and the end of it. this was about tor so keep it there. secondly, you are looking at the quest all wrong especially on korriban. in star wars it doesnt matter what you personally see as good or evil, but what "the force" is defined as. the force is a unique form of existence that can be manipulated in many ways. there are so many force traditions that it would be annoying to count, and they all have there different tenants to live by. simply put, the moral choices in this game are like in real life, based on how someone lived their life will base how they see right from wrong. if you are a soldier from birth to death you will see violence different than a hindu. so it is for us to assume as non imbeciles that all people still have varying degrees of morality. i have played most of the way through each race and based on what i have played, if you are a jedi your ls/ds will be based on the jedi code, a sith will be based on the sith teachings or traditions, a trooper will be based on what they were trained is correct and so on and so forth. that is all you need to know. role playing is more than having all of your characters think exactly as you do and to think they do is ignorant. when making a character picking a class is picking a background. follow your characters future while remembering the past you gave him and it will make the game more fun and give more interesting develpoments.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-11554867680182180582012-04-07T11:35:06.932+01:002012-04-07T11:35:06.932+01:00I can kind of get behind that. I haven't playe...I can kind of get behind that. I haven't played the Mass Effect series, but the Dragon Age games have no alignments associated with your actions and I certainly never missed them. My characters are just who they are.<br /><br />On the other hand I can see why Bioware wanted to include this feature in SWTOR because light and dark side is an important theme throughout the movies so it's really something that fits the setting. They could definitely tone down the glowy effect of your choices though; to be honest I find them distracting even if they are the colour I want them to be. :PShintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-12677456652922533032012-04-07T07:04:41.528+01:002012-04-07T07:04:41.528+01:00Personally, I think a lot of the debates around li...Personally, I think a lot of the debates around light / dark side (or paragon / renegade in other Bioware games, which I am more familiar with) is misplaced. There were a few SWTOR quests I also thought were "off". I have seen them discussed, one in particular by Nils, and usually it is possible to "lawyer" a rational explanation out of it.<br /><br />But (for me) that misses the point. Whether my character is a good guy, or a bad guy (always a good guy btw), is part of my immersion. When I try to be good, and have done the right thing, and the game then flashes up "YOU R EVIL!", it breaks my immersion. I am less convinced by the game. I feel things have gone out of character.<br /><br />This just means a less immersive and less enjoyable game, just as if in a film, if a character did something that appeared very out of character, it would break your enjoyment of the film.<br /><br />I think positive and negative points can work well for a faction, or an allegiance, to me that works well. But having played a lot of Bioware games, on balance, I think that trying to "gamify" something as crucial as whether you are a nice or nasty person is possibly bad game design. Maybe that is an aspect that shouldn't be gamified at all, and shouldn't have a score. Maybe it's better just to have all these options, and let the player decide whether he was a "good" or "bad" person. When I play an MMO or RPG, it's my character, my decisions, I know whether I was working for the greater good or not. Sure, give me bad consequences if I make the wrong choice, but don't tell me I had bad thoughts in my head, when I'm as pure as the driven snow (in-game at least!).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-89091014197759705072012-04-06T20:42:25.395+01:002012-04-06T20:42:25.395+01:00Erm, maybe I'm misreading your comment, but wh...Erm, maybe I'm misreading your comment, but when you talk about "them mixing up the light and dark side options" it sounds like you think that the devs simply made a mistake, with the whole point of my post here being that they didn't.<br /><br />And while the information about this bug is interesting, my point stands that missing out on one of many titles is hardly a game-breaker. Not to mention that you're then still dealing with a bug and not an issue with the morality system itself.Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-895769141166377782012-04-06T15:03:49.949+01:002012-04-06T15:03:49.949+01:00Think of that Korriban quest in terms less of trut...Think of that Korriban quest in terms less of truthfulness but of projecting weakness. Sith hate to appear weak, and if you are weak and don't tell the truth, you get light side points due to your weakness.Redbeardhttps://www.blogger.com/profile/05306063084983025771noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-20434610255647813302012-04-06T13:23:36.729+01:002012-04-06T13:23:36.729+01:00I won't be so hard nosed about them mixing up ...I won't be so hard nosed about them mixing up the light side and dark side options around if it wasn't for this terminal bug with regards to it. Note that this bug does occur now and then and there is no quick fix to it. <br /><br />What happens is that there seems to be a fixed amount of points that can be earned in the game. It seems that if you happen to earn 10k points in total (light side and dark side combined) what happens is that your points will stop being added to either side. So for example, you have 9700 light side points, and 300 dark side points. This nets you a total of 10k points and a light side rank of light side 4. <br /><br />Now say you wish to bring your total light side points up to 10k so you can get your Pure title. So you run your starting instance a total of 3 times, in order to get 600 light side points. This is in order to overcome your deficit of 300 dark side points and to get an additional 300 light side points to reach 10k light side points net.<br /><br />What then happens is that the game does not recognize this addition of light side points at all. Note that this bug occurs on a few clients, but not all clients. Nobody seems to know what triggers it. It also does affect the social points being gained.<br /><br />So what is the quick fix for this being posted on the forums? well it is to always choose the side that you wish to work towards. This is to avoid encountering the bug at all. <br /><br />So yes, it is a bit of a valid concern if you are really looking forward to light side 5 but not being able to do so because of this bugLifeDeathSoulhttps://www.blogger.com/profile/11404279628138864603noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-13747396185124599422012-04-06T12:15:13.949+01:002012-04-06T12:15:13.949+01:00Double-checking on the IA quest, there is also a l...Double-checking on the IA quest, there is also a light side option to turn him down after flirting. So it's just a matter of turning him down gently or killing him after all.Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-79544199355100984712012-04-06T12:04:00.123+01:002012-04-06T12:04:00.123+01:00I think the medicine quest is about protecting the...I think the medicine quest is about protecting the weakest in society (refugees, children etc.) vs. those in charge of their own fates. I agree that doing that with medicine is not the best example since a sick soldier is pretty helpless as well, but I believe the reasoning behind it is that they at least got to choose to put themselves at risk.<br /><br />As for the agent, I think you're basically being given three options to deal with the blackmailer: paying him off, distracting him with sex, or silencing him by killing him. I haven't tried it, but I figured that flirting and then saying no was dark side simply because it still results in you having to kill him.Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-52884812867210979322012-04-06T11:44:03.405+01:002012-04-06T11:44:03.405+01:00I suppose you could look at it that way too, thoug...I suppose you could look at it that way too, though I don't think I've run into any Imperial quests yet where the compassion model wouldn't work to justify the light side choice just as well.Shintarhttps://www.blogger.com/profile/16758343475446510635noreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-70766080131529209492012-04-06T04:43:51.653+01:002012-04-06T04:43:51.653+01:00I dunno. I don't think I have ever heard a com...I dunno. I don't think I have ever heard a compelling argument about the light/dark side split over the trooper medicine quest (e.g. retrieving it for soldiers vs civilians). Or how it's a Light side choice for (female) Imperial agents to sleep with a guy threatening to blow your cover, and a dark side choice to flirt with him but turn down the request/coercion. Those two (and a few others) were the kind of red flags that <a href="http://inanage.com/2011/11/28/ye-olde-republica/" rel="nofollow">jumped out at me</a> back during the beta.<br /><br />You're right that Bioware has to just pick something at the end of the day, but I think consistency is important. Or at least some sort of acknowledgement, as Soresu is saying, that Light Side means one thing to a Jedi and something else to an Imperial Agent - the latter being graded on a curve.Azurielhttp://inanage.comnoreply@blogger.comtag:blogger.com,1999:blog-1538233114133115363.post-89985215836289044322012-04-06T03:57:07.906+01:002012-04-06T03:57:07.906+01:00The way the game sets up light and dark has been o...The way the game sets up light and dark has been on my mind lately, too. Just hit Pure (Light V) on my main, and began dabbling in light-side Sithery on an alt. Terminal boy scout, I suppose.<br /><br />It occurs to me that some of the inconsistencies can be better understood if one adopts two models for light/dark, one for Republic and one for Empire. A Republic character follows the Light if they believe in redemption, avoid specific emotional attachment yet remain compassionate. An Imperial character is Light primarily when they act in opposition to arbitrary, capricious cruelty. <br /><br />In the Imperial case, one can find oneself choosing the light-side option in the name of operational efficiency and, frankly, maturity, rather than compassion. IAs know what I'm talking about.Anonymousnoreply@blogger.com