Day 10: Death #IntPiPoMo

It's the last day of November, the last day of International Picture Posting Month, and the last day of my 10 days of SWTOR screenshots. As usual, I close the series on the theme of death, even though we're officially not really dying in game, only getting defeated every so often.

SWTOR does not have good relationship with the third dimension when it comes to death. This is very apparent from the way the whole instance can bug out on you on Soa if you die anywhere except on the bottom floor, but it also shows itself in other places where you can die while being in the air.

On Dread Master Raptus in Dread Fortress for example, you can get thrown high into the air if you have aggro, and if you die from that you usually can't be revived because your body will appear to be somewhere completely different on your screen than where it shows for everyone else, and the latter location is usually somewhere unreachable to boot. In the above screenshot you can see me looking down at a guildie whose corpse is floating in mid-air standing up, all while she was probably assuring us that her body was right there by the door.

This shows me (and a bunch of others) having died to the Rogue Cartel Warbot on Quesh during a world boss run. This isn't anything special per se, but it amused me that this is exactly the same way I suffered my first ever death to a raid boss back in 2012. The more things change, the more they stay the same.

I've mentioned before that as an endgame player, basically most of your deaths occur during operations or PvP. I kind of used to appreciate how lying dead on the floor during a boss fight would sometimes actually give you a particularly good angle for a screenshot, but more recently I've become kind of blasé about that. Too much focus on progression I guess, with not enough thought put into simply admiring the sights. Here's one of the rare occasions when I remembered my roots however and took a moment to admire the machine core in Temple of Sacrifice while waiting for my guildies to finish wiping. (Though we did get Revan down in the end! Not on this try though.)

Your regularly scheduled posting will resume next week - I expect that there will still be a lot to talk about in December though, what with my usual year in review thoughts and the upcoming release of 5.10.

IntPiPoMo count: 60

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