I've previously bemoaned the lack of time I have for creating SWTOR videos these days, which - while not a main focus for me - is still an enjoyable pastime every now and then. Since I took this week off work, I therefore decided to go through my "backlog" of random recordings and finally make them into proper videos. So far I've been quite pleased with the results, though I'm not done yet. What's funny is that I found a mention of me wanting to make a cinematic video of Scum and Villainy as far back as June 2013! Better late than never, as I always say (plus the actual footage was "only" recorded three months ago):
In other news, we had a slightly irregular patch day yesterday (it being a Wednesday), and it was once again time for a new Knights of the Fallen Empire chapter! It made me think about how even if I don't agree with every part of the new direction the game has taken since KotFE, I definitely like getting new patches on such a regular schedule. It just gives the game this feeling of being very alive and there being plenty of things to do (even if I personally don't want to run every single alt of mine through the new storyline). Pre-KotFE the time between content patches had been on a steady increase for a while.
More frequent patches also mean more frequent quality of life improvements, such as another bay for our legacy cargo hold. I was actually struggling with this only a few weeks ago, agonising over what I had to move out of my legacy bank into an individual character's storage because I was running out of space. The new bank tab has brought welcome reprieve from that.
Also, more hair options for everyone! Here's a funny thing: When I play different MMOs, I re-use character names quite liberally, however I don't usually try to "re-create" a character in its entirety, giving it a similar look and abilities as they've had in another game. There was one exception though, a Sage alt whom I decided to make similar to my old night elf priest from WoW for some reason. I tried to bring to mind elven face markings by making her a cyborg with implants in roughly the right places, but my nelf's long blue hair turned into a stumbling block early on. Long hair was eventually added, but oddly it was the colour that turned out to be a problem, because even though blue was added as a colour as well and could be applied to the new hairstyle, this only worked on humans (???). Well, with this patch they finally did away with this and a bunch of other silly restrictions, much to my delight, so now my cyborg Sage is about as close to resembling my nelf priest as she's ever going to be (unless they add a single over-the-shoulder braid hairstyle I guess).
Funny how it's often the little things that can make you the most pleased with a patch.